* WIP * Move warning to validateConfig This only happens in setupTrackingContext outside of resolveConfig * Use original dynamic require approach in `validateConfig` The important thing is that this happens in Node-land only. It is outside of `resolveConfig` which is public and importable into user projects. That is the scenario that breaks because of static import hoisting. * Don’t reference process when it might be undefined The `resolveConfig` dep path is public which should not reference process. However, we have some behavior that changes based on env vars so we need to conditionalize it instead. * Update changelog * Formatting * More formatting * Update changelog --------- Co-authored-by: Robin Malfait <malfait.robin@gmail.com> Co-authored-by: Jonathan Reinink <jonathan@reinink.ca>
76 lines
1.9 KiB
JavaScript
76 lines
1.9 KiB
JavaScript
import pkg from '../../package.json'
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let OXIDE_DEFAULT_ENABLED = pkg.tailwindcss.engine === 'oxide'
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export const env =
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typeof process !== 'undefined'
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? {
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NODE_ENV: process.env.NODE_ENV,
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DEBUG: resolveDebug(process.env.DEBUG),
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ENGINE: pkg.tailwindcss.engine,
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OXIDE: resolveBoolean(process.env.OXIDE, OXIDE_DEFAULT_ENABLED),
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}
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: {
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NODE_ENV: 'production',
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DEBUG: false,
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ENGINE: pkg.tailwindcss.engine,
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OXIDE: OXIDE_DEFAULT_ENABLED,
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}
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export const contextMap = new Map()
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export const configContextMap = new Map()
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export const contextSourcesMap = new Map()
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export const sourceHashMap = new Map()
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export const NOT_ON_DEMAND = new String('*')
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export const NONE = Symbol('__NONE__')
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function resolveBoolean(value, defaultValue) {
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if (value === undefined) {
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return defaultValue
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}
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if (value === '0' || value === 'false') {
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return false
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}
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return true
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}
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export function resolveDebug(debug) {
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if (debug === undefined) {
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return false
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}
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// Environment variables are strings, so convert to boolean
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if (debug === 'true' || debug === '1') {
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return true
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}
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if (debug === 'false' || debug === '0') {
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return false
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}
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// Keep the debug convention into account:
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// DEBUG=* -> This enables all debug modes
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// DEBUG=projectA,projectB,projectC -> This enables debug for projectA, projectB and projectC
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// DEBUG=projectA:* -> This enables all debug modes for projectA (if you have sub-types)
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// DEBUG=projectA,-projectB -> This enables debug for projectA and explicitly disables it for projectB
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if (debug === '*') {
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return true
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}
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let debuggers = debug.split(',').map((d) => d.split(':')[0])
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// Ignoring tailwindcss
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if (debuggers.includes('-tailwindcss')) {
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return false
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}
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// Including tailwindcss
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if (debuggers.includes('tailwindcss')) {
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return true
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}
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return false
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}
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