Right now, we use Rust for `@tailwindcss/oxide` which has 2
responsibilities:
1. Traverse the file system and figure out which files need to be
scanned based on auto source detection and `@source` directives.
2. Given those files, extract possible Tailwind CSS classes which we
call candidates.
Since this is using native code, we use napi-rs to get native `.node`
files on a per platform / arch basis.
So far so good, however, if you are on an OS that doesn't have a
prebuilt binary, you will receive an error that might look like this:
```
Error: Cannot find native binding. npm has a bug related to optional dependencies (https://github.com/npm/cli/issues/4828). Please try `npm i` again after removing both package-lock.json and node_modules directory.
at Object.<anonymous> (/private/var/folders/1k/bdv8blv93xq7qgwjdwc9z88h0000gn/T/tailwind-integrationspYHIVP/node_modules/.pnpm/@tailwindcss+oxide@file+..+..+..+..+..+..+..+Users+robin+github.com+tailwindlabs+tailwi_47ae1688f61c719f66c73e2ff35e430f/node_modules/@tailwindcss/oxide/index.js:573:19)
at Module._compile (node:internal/modules/cjs/loader:1829:14)
at Object..js (node:internal/modules/cjs/loader:1969:10)
at Module.load (node:internal/modules/cjs/loader:1552:32)
at Module._load (node:internal/modules/cjs/loader:1354:12)
at wrapModuleLoad (node:internal/modules/cjs/loader:255:19)
at Module.require (node:internal/modules/cjs/loader:1575:12)
at require (node:internal/modules/helpers:191:16)
at file:///private/var/folders/1k/bdv8blv93xq7qgwjdwc9z88h0000gn/T/tailwind-integrationspYHIVP/index.mjs:5:19
at ModuleJob.run (node:internal/modules/esm/module_job:437:25) {
cause: Error: Cannot find module '@tailwindcss/oxide-darwin-arm64'
```
This means that we have to add support for these platforms, and there
are some open PRs related to this, which could be closed by this PR:
- #20327
- #20276
- #20201
Today we already have support for the big platforms out there:
- Windows arm64
- Windows x64
- macOS arm64
- macOS x64
But then it starts to get a bit out of hand once we start looking at
Linux based versions:
- Android arm eabi
- Android arm64
- Linux arm64 gnu
- Linux arm64 gnueabihf
- Linux arm64 musl
- Linux x64 gnu
- Linux x64 musl
- freebsd x64
... and then we have the pending list from the 3 PRs linked above.
Adding support for all of these is not the end of the world, but it gets
complex if we need to keep supporting more and more. Right now we rely
on a bunch of non-default napi-rs setup in CI just to support these
other platforms.
This PR solves that by using the `wasm32-wasi` build as a universal
fallback. The napi-rs generated loader already knows how to fall back to
`@tailwindcss/oxide-wasm32-wasi`, but that package declared `"cpu":
["wasm32"]`, so npm/pnpm never installed it on real hardware. Removing
that restriction means the package is installed everywhere, and the
loader picks it up whenever no native binding exists.
This PR also fixes a `UVWASI_EACCES` crash on sandboxed platforms
(OpenHarmony, Android): the generated wasm loader preopens `/`, which
those sandboxes deny, so the fallback failed to load on exactly the
platforms that need it (see [this
comment](https://github.com/tailwindlabs/tailwindcss/pull/20276#issuecomment-4950167198)).
We patch `@napi-rs/cli`'s codegen templates via `pnpm patch` to retry
with narrower preopens (`/` → cwd → none). On such platforms, scanning
is limited to files under the current working directory.
## Test plan
Added two integration tests:
1. Trick pnpm (via `supportedArchitectures`) into installing for a
platform we explicitly don't support, and assert `@tailwindcss/oxide`
loads the wasm binding and scans files from disk.
2. Simulate a sandbox that denies preopening `/`, and assert the wasm
binding still loads and scans.
[ci-all]
This PR bumps dependencies and dev dependencies and applies required
changes due to version bumps.
- Moved `@parcel/watcher` related dependencies to the
`pnpm-workflow.yaml` catalog
- Bumped Lightning CSS + updated tests with improvements
- Bumped napi related dependencies
- Tackled a Vitest warning
## Test plan
All tests should still pass on all platforms [ci-all]
This PR bumps Lightning CSS. The `node/index.js` file in the package
changed, so we had to update the patched version of it as well.
We also had to update the patches for `@parcel/watcher` and
`lightningcss` now that they ship with `detect-libc@2`. Unfortunately,
we still require the patches because we also need to take the
`process.env.PLATFORM_LIBC` into account. Another issue is that bun
needs to be able to statically analyze the `require(…)` calls, so using
the nice `parts.push` approach doesn't really work here.
# Test plan
1. Existing tests should pass
2. Updated some tests to reflect the changes in the generated CSS based
on the version bump.
[ci-all]
Upgrading `lightningcss` to fix invalid `list-style: none` conversion.
I've also reverted the change to preflight while at it, since it's no
longer necessary.
Closes#15438Closes#15560Closes#15561Closes#15562
This PR upgrades `lightningcss` to `1.29.0` and uses the [new feature
flag](304389600f)
to disable the light-dark function transpilation.
This PR adds a new standalone client: A single-binary file that you can
use to run Tailwind v4 without having a node setup. To make this work we
use Bun's single-binary build which can properly package up native
modules and the bun runtime for us so we do not have to rely on any
expand-into-tmp-folder-at-runtime workarounds.
When running locally, `pnpm build` will now standalone artifacts inside
`packages/@tailwindcss-standalone/dist`. Note that since we do not build
Oxide for other environments in the local setup, you won't be able to
use the standalone artifacts for other platforms in local dev mode.
Unfortunately Bun does not have support for Windows ARM builds yet but
we found that using the `bun-baseline` runtime for Windows x64 would
make the builds work fine in ARM emulation mode:

Some Bun related issues we faced and worked around:
- We found that the regular Windows x64 build of `bun` does not run on
Windows ARM via emulation. Instead, we have to use the `bun-baseline`
builds which emulate correctly.
- When we tried to bundle artifacts with [embed
directories](https://bun.sh/docs/bundler/executables#embed-directories),
node binary dependencies were no longer resolved correctly even though
they would still be bundled and accessible within the [`embeddedFiles`
list](https://bun.sh/docs/bundler/executables#listing-embedded-files).
We worked around this by using the `import * as from ... with { type:
"file" };` and patching the resolver we use in our CLI.
- If you have an import to a module that is used as a regular import
_and_ a `with { type: "file" }`, it will either return the module in
both cases _or_ the file path when we would expect only the `with {
type: "file" }` import to return the path. We do read the Tailwind CSS
version via the file system and `require.resolve()` in the CLI and via
`import * from './package.json'` in core and had to work around this by
patching the version resolution in our CLI.
```ts
import packageJson from "./package.json"
import packageJsonPath from "./package.json" with {type: "file"}
// We do not expect these to be equal
packageJson === packageJsonPath
```
- We can not customize the app icon used for Windows `.exe` builds
without decompiling the binary. For now we will leave the default but
one workaround is to [use tools like
ResourceHacker](698d9c4bd1)
to decompile the binary first.
---------
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
Co-authored-by: Robin Malfait <malfait.robin@gmail.com>