Update fixtures

This commit is contained in:
Adam Wathan 2020-10-18 15:20:49 -04:00
parent 3259608813
commit ce2c24ff35
3 changed files with 33 additions and 0 deletions

View file

@ -255850,6 +255850,17 @@ video {
transform: translateX(var(--transform-translate-x)) translateY(var(--transform-translate-y)) rotate(var(--transform-rotate)) skewX(var(--transform-skew-x)) skewY(var(--transform-skew-y)) scaleX(var(--transform-scale-x)) scaleY(var(--transform-scale-y)) !important;
}
.\32xl\:transform-gpu {
--transform-translate-x: 0 !important;
--transform-translate-y: 0 !important;
--transform-rotate: 0 !important;
--transform-skew-x: 0 !important;
--transform-skew-y: 0 !important;
--transform-scale-x: 1 !important;
--transform-scale-y: 1 !important;
transform: translate3d(var(--transform-translate-x), var(--transform-translate-y), 0) rotate(var(--transform-rotate)) skewX(var(--transform-skew-x)) skewY(var(--transform-skew-y)) scaleX(var(--transform-scale-x)) scaleY(var(--transform-scale-y)) !important;
}
.\32xl\:transform-none {
transform: none !important;
}

View file

@ -241162,6 +241162,17 @@ video {
transform: translateX(var(--transform-translate-x)) translateY(var(--transform-translate-y)) rotate(var(--transform-rotate)) skewX(var(--transform-skew-x)) skewY(var(--transform-skew-y)) scaleX(var(--transform-scale-x)) scaleY(var(--transform-scale-y));
}
.\32xl\:transform-gpu {
--transform-translate-x: 0;
--transform-translate-y: 0;
--transform-rotate: 0;
--transform-skew-x: 0;
--transform-skew-y: 0;
--transform-scale-x: 1;
--transform-scale-y: 1;
transform: translate3d(var(--transform-translate-x), var(--transform-translate-y), 0) rotate(var(--transform-rotate)) skewX(var(--transform-skew-x)) skewY(var(--transform-skew-y)) scaleX(var(--transform-scale-x)) scaleY(var(--transform-scale-y));
}
.\32xl\:transform-none {
transform: none;
}

View file

@ -255850,6 +255850,17 @@ video {
transform: translateX(var(--transform-translate-x)) translateY(var(--transform-translate-y)) rotate(var(--transform-rotate)) skewX(var(--transform-skew-x)) skewY(var(--transform-skew-y)) scaleX(var(--transform-scale-x)) scaleY(var(--transform-scale-y));
}
.\32xl\:transform-gpu {
--transform-translate-x: 0;
--transform-translate-y: 0;
--transform-rotate: 0;
--transform-skew-x: 0;
--transform-skew-y: 0;
--transform-scale-x: 1;
--transform-scale-y: 1;
transform: translate3d(var(--transform-translate-x), var(--transform-translate-y), 0) rotate(var(--transform-rotate)) skewX(var(--transform-skew-x)) skewY(var(--transform-skew-y)) scaleX(var(--transform-scale-x)) scaleY(var(--transform-scale-y));
}
.\32xl\:transform-none {
transform: none;
}