Add Windows ARM build in CI (#15171)
Closes #15131 This PR adds a CI step to build the Windows ARM artifacts on the Windows x64 CI runners after some trial and error with the custom Windows ARM runners which turned out to not be necessary. ## Test Plan I changed the workflow so that it uploads the tarballs to the build artifact and runs on the PR. Then, I downloaded the artifacts and installed them in a npm project on Windows with ARM: <img width="1187" alt="Screenshot 2024-11-27 at 11 35 15" src="https://github.com/user-attachments/assets/1732ac3e-9410-4ed8-a49c-279faf6df50f"> Co-authored-by: Adam Wathan <adam.wathan@gmail.com>
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@ -25,6 +25,8 @@ jobs:
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# Windows
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- os: windows-latest
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target: x86_64-pc-windows-msvc
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- os: windows-latest
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target: aarch64-pc-windows-msvc
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# macOS
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- os: macos-latest
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target: x86_64-apple-darwin
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@ -208,6 +210,7 @@ jobs:
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run: |
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cd ${{ env.OXIDE_LOCATION }}
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cp bindings-x86_64-pc-windows-msvc/* ./npm/win32-x64-msvc/
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cp bindings-aarch64-pc-windows-msvc/* ./npm/win32-arm64-msvc/
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cp bindings-x86_64-apple-darwin/* ./npm/darwin-x64/
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cp bindings-aarch64-apple-darwin/* ./npm/darwin-arm64/
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cp bindings-aarch64-linux-android/* ./npm/android-arm64/
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@ -9,6 +9,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- Include a Windows ARM build for all npm packages ([#15171](https://github.com/tailwindlabs/tailwindcss/pull/15171))
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- Ensure the Vite plugin resolves CSS and JS files according to the configured resolver conditions ([#15173])(https://github.com/tailwindlabs/tailwindcss/pull/15173)
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- _Upgrade (experimental)_: Migrate prefixes for `.group` and `.peer` classes ([#15208](https://github.com/tailwindlabs/tailwindcss/pull/15208))
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