* Combined Workspace for Encoder and Decoder * Addressed review comments and some minor edits --------- Co-authored-by: Divya B M <100655@ittiam.com>
58 lines
2.1 KiB
C
58 lines
2.1 KiB
C
/******************************************************************************
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* *
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* Copyright (C) 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*****************************************************************************
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* Originally developed and contributed by Ittiam Systems Pvt. Ltd, Bangalore
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*/
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#include "ixheaac_type_def.h"
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#include "ixheaac_constants.h"
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#include "ixheaace_aac_constants.h"
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#include "ixheaace_psy_utils_spreading.h"
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VOID ia_enhaacplus_enc_spreading_max(const WORD32 sfb_active, const FLOAT32 *ptr_mask_low_factor,
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const FLOAT32 *ptr_mask_high_factor,
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FLOAT32 *ptr_spreaded_energy) {
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WORD32 i;
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FLOAT32 temp;
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const FLOAT32 *ptr_mask_low = &ptr_mask_low_factor[sfb_active - 2];
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const FLOAT32 *ptr_mask_high = &ptr_mask_high_factor[1];
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FLOAT32 temp_nrg = ptr_spreaded_energy[0];
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FLOAT32 *ptr_spreaded_temp = ptr_spreaded_energy;
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for (i = sfb_active - 2; i >= 0; i--) {
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FLOAT32 temp_mask = *ptr_mask_high++;
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temp = (temp_mask * temp_nrg);
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temp_nrg = *++ptr_spreaded_temp;
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if (temp_nrg < temp) {
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*ptr_spreaded_temp = temp;
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temp_nrg = temp;
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}
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}
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temp_nrg = ptr_spreaded_energy[sfb_active - 1];
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for (i = sfb_active - 2; i >= 0; i--) {
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FLOAT32 temp_mask = *ptr_mask_low--;
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temp = (temp_mask * temp_nrg);
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temp_nrg = ptr_spreaded_energy[i];
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if (temp_nrg < temp) {
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ptr_spreaded_energy[i] = temp;
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temp_nrg = temp;
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}
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}
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}
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