libxaac/encoder/ixheaace_psy_utils_spreading.c
bmdivya100655 088122e748
Combined Workspace for Encoder and Decoder (#33)
* Combined Workspace for Encoder and Decoder

* Addressed review comments and some minor edits

---------

Co-authored-by: Divya B M <100655@ittiam.com>
2023-05-22 20:11:52 +05:30

58 lines
2.1 KiB
C

/******************************************************************************
* *
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*****************************************************************************
* Originally developed and contributed by Ittiam Systems Pvt. Ltd, Bangalore
*/
#include "ixheaac_type_def.h"
#include "ixheaac_constants.h"
#include "ixheaace_aac_constants.h"
#include "ixheaace_psy_utils_spreading.h"
VOID ia_enhaacplus_enc_spreading_max(const WORD32 sfb_active, const FLOAT32 *ptr_mask_low_factor,
const FLOAT32 *ptr_mask_high_factor,
FLOAT32 *ptr_spreaded_energy) {
WORD32 i;
FLOAT32 temp;
const FLOAT32 *ptr_mask_low = &ptr_mask_low_factor[sfb_active - 2];
const FLOAT32 *ptr_mask_high = &ptr_mask_high_factor[1];
FLOAT32 temp_nrg = ptr_spreaded_energy[0];
FLOAT32 *ptr_spreaded_temp = ptr_spreaded_energy;
for (i = sfb_active - 2; i >= 0; i--) {
FLOAT32 temp_mask = *ptr_mask_high++;
temp = (temp_mask * temp_nrg);
temp_nrg = *++ptr_spreaded_temp;
if (temp_nrg < temp) {
*ptr_spreaded_temp = temp;
temp_nrg = temp;
}
}
temp_nrg = ptr_spreaded_energy[sfb_active - 1];
for (i = sfb_active - 2; i >= 0; i--) {
FLOAT32 temp_mask = *ptr_mask_low--;
temp = (temp_mask * temp_nrg);
temp_nrg = ptr_spreaded_energy[i];
if (temp_nrg < temp) {
ptr_spreaded_energy[i] = temp;
temp_nrg = temp;
}
}
}