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* qatar/master: id3v2: fix doxy comment - 'machine byte order' makes no sense on char arrays VC1: restore mistakenly removed code twinvq: check output buffer size before decoding twinvq: return an error when the packet size is too small lavf: export some forgotten symbols with non-av prefixes. swscale: update altivec yuv2planeX asm to new per-plane API. swscale: make yuv2yuvX_10_sse2/avx 8/9/16-bits aware. yuv2planeX10 SIMD swscale: decide whether to use yuv2plane1/X on a per-plane basis. swscale: reintroduce full precision in 16-bit output. Split up yuv2yuvX functions Split out yuv2yuv1 luma and chroma in order to make them generic DSP functions lavc: replace references to deprecated AVCodecContext.error_recognition to use AVCodecContext.err_recognition lavc: translate non-flag-based er options into flag-based ef options at codec open add -err_filter AVOptions to access flag-based error recognition h264_weight: initialize "height" function argument properly. presets: spelling error in libvpx 1080p50_60 avplay: fix fullscreen behaviour with SDL 1.2.14 on Mac OS X Conflicts: ffplay.c libavformat/libavformat.v libswscale/swscale.c libswscale/x86/swscale_template.c tests/ref/lavfi/pixfmts_scale Merged-by: Michael Niedermayer <michaelni@gmx.at> |
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| doc | ||
| ffpresets | ||
| libavcodec | ||
| libavdevice | ||
| libavfilter | ||
| libavformat | ||
| libavutil | ||
| libpostproc | ||
| libswresample | ||
| libswscale | ||
| mt-work | ||
| presets | ||
| tests | ||
| tools | ||
| .gitignore | ||
| avconv.c | ||
| Changelog | ||
| cmdutils.c | ||
| cmdutils.h | ||
| cmdutils_common_opts.h | ||
| common.mak | ||
| configure | ||
| COPYING.GPLv2 | ||
| COPYING.GPLv3 | ||
| COPYING.LGPLv2.1 | ||
| COPYING.LGPLv3 | ||
| CREDITS | ||
| Doxyfile | ||
| ffmpeg.c | ||
| ffplay.c | ||
| ffprobe.c | ||
| ffserver.c | ||
| INSTALL | ||
| LICENSE | ||
| MAINTAINERS | ||
| Makefile | ||
| README | ||
| RELEASE | ||
| subdir.mak | ||
| version.sh | ||
FFmpeg README ------------- 1) Documentation ---------------- * Read the documentation in the doc/ directory. 2) Licensing ------------ * See the LICENSE file.