SDL_QueryTexture and SDL_DestroyTexture require that the input texture
pointer be non-null. Debug builds of SDL will correctly check for this
and break program execution. This patch fixes this by checking the
status of the texture pointer.
Signed-off-by: Matt Oliver <protogonoi@gmail.com>
(cherry picked from commit
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| .. | ||
| cmdutils.c | ||
| cmdutils.h | ||
| ffmpeg.c | ||
| ffmpeg.h | ||
| ffmpeg_cuvid.c | ||
| ffmpeg_filter.c | ||
| ffmpeg_hw.c | ||
| ffmpeg_opt.c | ||
| ffmpeg_qsv.c | ||
| ffmpeg_videotoolbox.c | ||
| ffplay.c | ||
| ffprobe.c | ||
| Makefile | ||