Commit graph

51728 commits

Author SHA1 Message Date
Andreas Rheinhardt
b7ee7994cc avcodec/h261enc: Make h261_encode_init() call ff_mpv_encode_init()
Right now, ff_mpv_encode_init() is set as FFCodec.init and
calls ff_h261_encode_init(). The opposite is more natural
and avoids a non-static function.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 03:09:23 +01:00
Andreas Rheinhardt
3275d788ec avcodec/mpegvideo: Move frame_skip_* fields to MPVMainEncContext
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 03:08:52 +01:00
Andreas Rheinhardt
4d79175b9a avcodec/mpegvideo_enc: Precalculate which frames to reconstruct
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 03:08:22 +01:00
Andreas Rheinhardt
d8c7925e32 avcodec/mpegvideoenc: Move ratecontrol to MPVMainEncContext
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 03:07:52 +01:00
Andreas Rheinhardt
bb0a72b100 avcodec/mpegvideoenc: Move tmp bframes to MPVMainEncContext
Also move b_frame_strategy and b_sensitivity and brd_scale;
they are all only used by an encoder's main thread when
b_frame_strategy == 2.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 03:07:22 +01:00
Andreas Rheinhardt
f507f26e47 avcodec/mpegvideoenc: Add MPVMainEncContext
This is in preparation for moving all the elements from
MpegEncContext that are only used by the main encoder thread
to MPVMainEncContext.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 03:06:54 +01:00
Andreas Rheinhardt
ad4f6a3d6e avcodec/mpegvideo(_enc)?: Mark init, close functions as av_cold
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-26 03:06:10 +01:00
James Almer
5631704d83 avcodec/cbs: allow fine tunning selection of features
Core framework and AV1 only for now.
This will be useful in an upcoming commit, where CBS will be utilized by
a module outside libavcodec.

Signed-off-by: James Almer <jamrial@gmail.com>
2025-03-25 20:38:29 -03:00
James Almer
3e0b38ed7f avcodec/cbs_av1: also store a pointer to the start of the tile group data
This will be useful a following commit, where the offset of the Tile Group
inside a Frame OBU needs to be known.

Signed-off-by: James Almer <jamrial@gmail.com>
2025-03-25 11:09:16 -03:00
Michael Niedermayer
8af28d2eb1
avcodec/ffv1enc: Eliminate index_stack and delta_stack
This reduces stack space requirements my 1.5 mb and should fix fate

Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:38:20 +01:00
Michael Niedermayer
051fd03f6c
avcodec/ffv1enc: Heuristic to select fixed in float multipliers
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:32:14 +01:00
Michael Niedermayer
a33908d051
avcodec/ffv1enc: Factorize s.last_val update out
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:32:14 +01:00
Michael Niedermayer
836add03a8
avcodec/ffv1enc: Simplify last_val update
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:32:11 +01:00
Michael Niedermayer
4b24c5ba69
avcodec/ffv1enc: introduce step to simplify code
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:31:08 +01:00
Michael Niedermayer
e9cfed35a5
avcodec/ffv1enc: eliminate if()
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:24:13 +01:00
Michael Niedermayer
522fc389e8
avcodec/ffv1dec: replace literal 65535 by what it is
should make the code easier to understand

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:24:13 +01:00
Michael Niedermayer
5ca14b23f1
avcodec/ffv1dec: compute end instead of hardcoding it and test for fltmap correctly
A step toward supporting remap for integer formats less than 16 bit

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:24:12 +01:00
Michael Niedermayer
3813559660
avcodec/ffv1enc: remap table size is 1<<bits_per_raw_sample not fixed 65536
not a bugfix as this path was only used for float16 but it makes sense
to allow using this for integers too

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:24:12 +01:00
Michael Niedermayer
e619b0d817
avcodec/ffv1enc: remap mode 2 is for floats only
(you could use it for others but it makes no sense)

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-25 11:24:12 +01:00
James Almer
044664ac3b avcodec/ffv1enc: remove mixed declarations and code
Signed-off-by: James Almer <jamrial@gmail.com>
2025-03-24 16:34:24 -03:00
James Almer
a4cf0979a4 avcodec/ffv1enc: update missing Unit accesses inside av_assert2
Fixes compilation with assert-level=2.

Signed-off-by: James Almer <jamrial@gmail.com>
2025-03-24 16:32:47 -03:00
James Almer
702239bc50 avcodec/ffv1enc: reduce stack usage
Fixes failures in some systems since 171060d5dc.
This can be further improved by only allocating the arrays when needed.

Signed-off-by: James Almer <jamrial@gmail.com>
2025-03-24 13:55:56 -03:00
Michael Niedermayer
5dcf566f69
avcodec/ffv1: Implement 2D RLE for remap
ATM this performs as well or better as any other algorithm tried.
Its simple for the decoder.
On the encoder side complexity depends on how parameters are
chosen. But with a fixed mul_count of 1 and basic heuristic
it performs as well as any more complex choice i tried so far.

The encoder code here is flexible and allows mul_count > 1
and also can easily be used to exactly test various parameters.

With mul_count=512 we can gain another 6% in remap table size
for fixed point in float data. (this is not implemented in this
patch though)

Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-24 13:46:59 +01:00
Michael Niedermayer
0538b4c569
avcodec/ffv1dec: remove unused var 2025-03-24 13:46:58 +01:00
Michael Niedermayer
e19496fe71
avcodec/ffv1enc: remap allows using rice golomb with more bits
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-24 13:46:58 +01:00
Michael Niedermayer
171060d5dc
avcodec/ffv1: 32-bit float sample support
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-24 13:46:58 +01:00
Michael Niedermayer
62c7d08947
avcodec/ffv1: Fix remap ordering
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2025-03-24 13:46:57 +01:00
Zhao Zhili
51b61ec35d avcodec/libuavs3d: pixel format should be native endian
Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
2025-03-24 14:54:46 +08:00
Zhao Zhili
2a189d44b5 avcodec/avs3_parser: pixel format should be native endian
Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
2025-03-24 14:54:40 +08:00
Zhao Zhili
c6214b0d69 avcodec/vt: Don't restart decoder when confronted with ReferenceMissingErr
Otherwise the decoder may enter an loop of repeated state resets.
This can happen for streams with CRA but no IDR.

Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
2025-03-24 14:53:27 +08:00
Andreas Rheinhardt
c94143350f avutil/libm: Only include intfloat.h when needed
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-22 03:35:28 +01:00
Evgeny Pavlov
079110238a avcodec/amfenc: add smart access video option
This commit adds option for enabling SmartAccess Video (SAV)
in AMF encoders. SAV is an AMD hardware-specific feature which
enables the parallelization of encode and decode streams across
multiple Video Codec Engine (VCN) hardware instances.
2025-03-21 17:36:23 +01:00
Andreas Rheinhardt
94fd222235 avcodec/mathtables: Fix inaccurate macro name
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-21 04:30:09 +01:00
Leon Grutters
76f09ab647 avcodec/webvttdec: update documentation
The previous link lead to a 404 page as that page doesn't exist anymore.

Signed-off-by: Leon Grutters <gruttersleonbot2@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-20 09:52:24 +01:00
Andreas Rheinhardt
b857bf942c avcodec/hevc/hevcdec: Simplify access to luma plane
It is always set and does not use subsampling.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-20 07:10:17 +01:00
Andreas Rheinhardt
4505257372 avcodec/proresenc_kostya: Don't cast const away needlessly
The parameter passed here is unused, so just pass NULL.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-20 07:10:17 +01:00
Andreas Rheinhardt
d76ae08048 avcodec/svq1enc: Don't add to NULL
It is undefined behavior. Pass a dummy buffer instead.
Fixes "runtime error: applying non-zero offset 1024 to null pointer".
affected the SVQ1 vsynth FATE tests.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-20 07:10:17 +01:00
Andreas Rheinhardt
02c16b48c5 avcodec/snow: Don't add to NULL
It is undefined behavior.
Fixes "runtime error: applying non-zero offset 8 to null pointer".
Fixes the Snow vsynth FATE-tests.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-20 07:10:17 +01:00
Andreas Rheinhardt
fbcc943b22 avcodec/h261enc: Don't use (size_t)-1
Fixes "runtime error: addition of unsigned offset to 0x765a09523a90
overflowed to 0x765a09523a8e". This fixes all H.261 tests when run
under UBsan.

Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
2025-03-20 07:10:17 +01:00
Manuel Lauss
950ad969fb
avcodec/sanm: codec20 decoder
codec20 is raw uncompressed image data.

It exists in Rebel Assault 1 as a special format for STOR/FTCH
and is used again in the Full Throttle Remaster from 2017.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 21:02:56 +01:00
Manuel Lauss
fd6bfaab55
avcodec/sanm: ignore codec45
Codec45 is used in some RA2 videos on top of codec37.

It consists of 2 tables (768 and 32768 bytes), and datapackets
like codec2 (delta-x, delta-y) with a pixel counter instead of a color value.
It then reads the 4 surrounding pixels, looks up 3 separate values
for each in table1, adds them together to form an index into
table2 for a new pixel value, in a row.

The data coming in gets the x/y coordinates out of the visible
area very quickly (2-3 iterations); I don't see any visual
difference between the ffmpeg-produced frames and ones captured
with dosbox from rebel assault 2, which leads me to believe this
codec never worked as intended.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 21:02:54 +01:00
Manuel Lauss
b48bd23321
avcodec/sanm: implement STOR/FTCH for ANIMv1
Handle STOR/FTCH the same way the RA1 game engine does:
On STOR, save the next following FOBJ (not the decoded image)
in a buffer; decode it on FTCH.
The RA1 codecs and the fobj handler now take an explicit
GetByteContext in order to be able to replay stored data.

Used extensively by Rebel Assault 1 for e.g. backgrounds and
the cockpit overlay.

For ANIMv2 keep the current system to store the decoded image, as
replaying a FOBJ would not work with codecs37/47/48 due to sequence
violations.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 21:02:39 +01:00
Manuel Lauss
8a04526080
avcodec/sanm: codec37: reimplement comp4
Compression 4 code 0 means copy from delta buffer without mv,
AND start of a skip run.  This gets rid of the extra case and column
index manipulation and implements this as it is implemented in the
original game exe, i.e. as a special case for after mv copy.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:47 +01:00
Manuel Lauss
fb951b26fd
avcodec/sanm: codec4/5/33/34 decoder
This codec works on 4x4 pixel tiles, which can be generated and read
from the datastream.  They're both identical, codec5 misses a tile
index to skip the current tile.
Codecs33/34 are the same as 4/5 but with a different tileset generator.
Used only in Rebel Assault 1.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:47 +01:00
Manuel Lauss
e1fd6bc8b4
avcodec/sanm: codec21 decoder
similar to codec23, this one alternatingly skips and writes bytes.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:47 +01:00
Manuel Lauss
77b5a0c134
avcodec/sanm: codec23 decoder
This codec alternatingly skips and changes existing pixels.
A second 16bit parameter in the FOBJ header indicates how to do
the pixel changes: either by specifying a LUT in the codec datastream
or by adding a constant value to the pixel.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:47 +01:00
Manuel Lauss
968ffbe64a
avcodec/sanm: codec2 decoder
this codec consists of 4 byte packets: 2bytes delta-x, 1 byte delta-y
and 1 byte color to put at that spot.
Used in Rebel Assault 1 only.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:47 +01:00
Manuel Lauss
aa2f2befaa
avcodec/sanm: fix codec3
codec3 is codec1 which writes zero values instead of skipping them.
This fixes a lot of RA1 videos.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:46 +01:00
Manuel Lauss
fd9b92b216
avcodec/sanm: better ANIMv1 engine support
- clear the front buffer with color 0 on the first FOBJ.
  Fixes a lot of Rebel Assault 1 videos and Rebel Assault 2 space
  scenes (e.g. 08PLAY.SAN which consists only of codec1/2/21 objects
  which only ever touch parts of the buffer).
- for ANIMv1 (Rebel Assault 1): set palette index 0 to all zeroes.
  This fixes a lot of stray colors in e.g L1HANGAR.ANM, L2INTRO.ANM,
  space scenes.
- Esp in RA1, there are a lot of FRME objects which don't contain
  any video data (prebuffering some audio only). Account for that.
- In RA1 L2PLAY.ANM there are a few unaligned FOBJs, handle this
  in a generic way.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:46 +01:00
Manuel Lauss
93b0ca26ac
avcodec/sanm: better frame size detection for old codecs
The size of the video frame (FOBJ) of the old codecs (ANIMv0/1/2) can
very reliably be determined:
- ANIMv0/1 (=Rebel Assault 1) uses a 384x242 internal buffer for
  everything.  The codec parameters only describe the size and offset
  of the specific FOBJ on that buffer.
- ANIMv2 titles usually use one of the fullscreen codecs (37/47/48)
  as first FOBJ, and their dimensions can generally be trusted.
- RA2 uses 424x260 as internal buffer, use that if encountered:
  08PLAY.SAN does not use codec37 so we need to guess using the
  codec coordinates.
- ignore sizes smaller than 2x2 or larger than 800x600.
- some game videos have an initial fobj with either 1x1 or -1x-1
  pixels in size, ignore them with a warning (Full Throttle
  and the Rebel Assault 2 xxRETRY.SAN videos).

Once a known/valid dimension set has been discovered, use it and
don't change it for subsequent FOBJs, rather clamp the large frame
to the determined dimensions.

Tested with RA1, RA2, Full Throttle, Dig, Outlaws, SotE and MotS
videos.

Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
2025-03-19 20:58:46 +01:00