This commit extends the support for Temporal Filtering in NVENC for
AV1 and H.264 codecs. For natural videos with noise, NVENC temporal
filtering improves video coding efficiency by 4-5%.
Signed-off-by: Diego de Souza <ddesouza@nvidia.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This commit adds support for Ultra High Quality mode for AV1 on
NVIDIA GPUs.
Signed-off-by: Diego de Souza <ddesouza@nvidia.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This commit adds support for 4:2:2 encoding for HEVC and H.264 on
NVIDIA Blackwell GPUs. Additionally, it supports 10-bit encoding
for H.264 on Blackwell GPUs.
Signed-off-by: Diego de Souza <ddesouza@nvidia.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This commit adds support for 4:2:2 decoding for HEVC and H.264 on
NVIDIA Blackwell GPUs for cuviddec. Moreover, it supports 10-bit
decoding for H.264 on Blackwell GPUs.
Signed-off-by: Diego de Souza <ddesouza@nvidia.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
This commit adds support for 4:2:2 decoding for HEVC and H.264 on
NVIDIA Blackwell GPUs. Additionally, it supports 10-bit decoding
for H.264 on Blackwell GPUs.
Signed-off-by: Diego de Souza <ddesouza@nvidia.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
If there's a very large ISOBMFF box that needs to be skipped, it can
cause an overflow for ctx->skip. There's already a safeguard to return
quickly if ctx->skip > bufsize, so changing ctx->skip to int64_t will
allow this to happen even if ctx->skip would overflow a signed int.
Several other members are also changed to int64_t to avoid this problem
in other possible scenarios.
Signed-off-by: Leo Izen <leo.izen@gmail.com>
Reported-by: Kacper Michajlow <kasper93@gmail.com>
Fixes: clusterfuzz-testcase-minimized-fuzzer_loadfile-6085331937460224
`POS(1,` and `POS(2,` may trigger UBSAN report:
"runtime error: applying non-zero offset 304 to null pointer"
Looks like values are not used without `chroma_format_idc`,
so maybe there is no other issues than the UB.
Can't reproduce with "fate".
Signed-off-by: Vitaly Buka <vitalybuka@google.com>
Signed-off-by: James Almer <jamrial@gmail.com>
codec37 operates on 2 buffers, which must be considered private to
the codec and must therefore not be changed by subsequent FOBJs.
Let codec37 therefore operate on frm1/2 instead of frm0/2, but copy
the decoded image to frm0 where other codecs operate on.
Fixes artifacts encountered in Full Throttle "dazed.san" and also
in a lot of Rebel Assault II gameplay videos: these videos consist of
frames with an initial codec37 FOBJ image to set the stage, and
optional codec1-23 FOBJs overlaid on top of that image.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This was disabled in da60b99a88 and then
accidentally re-enabled in 172b0e2e88.
The code in question was never properly adapted for litte-endian mode.
refs: trac/10955
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The comments supposed to track the possible value of the qmat and qmat16
matrices, but they were not updated properly in the long history of the
mpegvideo encoder. Also they wrongly assumed the usage of built-in quantizer
matrices and linear quantization.
Signed-off-by: Marton Balint <cus@passwd.hu>
Fixes: use of uninitialized memory
Fixes: 375286238/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_HYMT_fuzzer-6352546854141952
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
It performs better when its less buggy
Compression changes for rgb_scanline_half_piz_dw_t08 (using float16 with remaping) from
56086 byte to 34371
(with a single slice its 28122 byte)
prior remap it was 188186 bytes
ACES_OT_VWG_SampleFrames/ACES_OT_VWG_SampleFrames improves too but only by a fraction of a percent
Sponsored-by: Sovereign Tech Fund
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Don't export a matrix encoding side data when there's none signaled.
And if downmixing was handled by the decoder itself, then the downmix info does
not apply to the frame.
Signed-off-by: James Almer <jamrial@gmail.com>
With this, if the eac3 dependent frame doesn't have coded downmix values when
parsed by ff_eac3_parse_header(), it will inherit the coded ones from the core
ac3 frame instead of ignoring them.
Signed-off-by: James Almer <jamrial@gmail.com>
A flag in the codec header determines whether opcodes 0xfd/0xfe
are to be treated as special or not. The current code has 2
implementations of the same decoding scheme, with one treating
the 2 opcodes as special, the other not.
Collapse them into a single implementation and treat these opcode
according to the flag.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
RLE-compressed stream of motion vector indices and a special opcode
to fill a block with data from the source stream.
It is used in the LucasArts "Full Throttle" blink*.san animations.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
Fixes: Ticket5753
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Found-by: Elias Myllymäki <elias.myllymaki04p@gmail.com>
Reviewed-by: Alexander Strasser <eclipse7@gmx.net>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This may be needed for floats
Sponsored-by: Sovereign Tech Fund
Reviewed-by: Alexander Strasser <eclipse7@gmx.net>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The criteria for slice structure validity is similar to that of
subpicture structure validity that we saw not too long ago [1].
The relationship between tiles and slices must satisfy the following
properties:
* Exhaustivity. All tiles in a picture must belong to a slice. The
tiles cover the picture, so this implies the slices must cover the
picture.
* Mutual exclusivity. No tile may belong to more than one slice, i.e.
slices may not overlap.
In most cases these properties are guaranteed by the syntax. There is
one noticable exception however: when pps_tile_idx_delta_present_flag is
equal to one, each slice is associated with a syntax element
pps_tile_idx_delta_val[i] which "specifies the difference between the
tile index of the tile containing the first CTU in the ( i + 1 )-th
rectangular slice and the tile index of the tile containing the first
CTU in the i-th rectangular slice" [2]. When these syntax elements are
present, the i-th slice can begin anywhere and the usual guarantees
provided by the syntax are lost.
The patch detects slice structures which violate either of the two
properties above, and are therefore invalid, while building the
slice map. Should the slice map be determined to be invalid, an
AVERROR_INVALIDDATA is returned. This prevents issues including
segmentation faults when trying to decode, invalid bitstreams.
[1]: https://ffmpeg.org//pipermail/ffmpeg-devel/2024-October/334470.html
[2]: H.266 (V3) Section 7.4.3.5, Picture parameter set RBSP semantics
Signed-off-by: Frank Plowman <post@frankplowman.com>
Fixes: 377965565/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_VC1_fuzzer-4504434689769472
Fixes: out of array access
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>