Fixes: left shift of negative value
Fixes: 668346-media
Found-by: Matt Wolenetz <wolenetz@google.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When input surfaces are cuda frames, we will not know what the actual
underlying format (nv12, p010, etc) is at surface allocation time.
On the other hand, we will know when the input frames are actually
registered and associated with a surface.
So, let's delay format discovery until registration time, which is
actually how we handle other frame properties, such as dimensions.
By itself, this change doesn't allow for transcoding of 10bit
content from cuvid, but it reduces the problem to the hardcoding of
the sw format in ffmpeg_cuvid.c
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
The delta escape (2) is supposed to work the same in 4-bit RLE as in
8-bit RLE. This is documented in the MSDN Bitmap Compression page:
dd183383(v=vs.85).aspx
The unchecked modification of line is safe, since the loop condition
(line >= 0) will check it before any pixel data is written.
Fixes ticket #5153 (output now matches ImageMagick for the provided sample).
Signed-off-by: Daniel Verkamp <daniel@drv.nu>
This fixes a segmentation fault caused by calling memcpy with NULL as
second argument in handle_p_frame_apng.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This fixes a heap-buffer-overflow in ff_er_frame_end when decoding mss2
with coded_width/coded_height larger than width/height.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This dubious behaviour in nvenc was finally removed by nvidia, and
as we refuse to run on anything older than 7.0, we don't need to
keep it around for old versions.
This fixes an out-of-bounds read if avc->channels is 0.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Rects with positive w/h/linesize but no data are invalid.
Reviewed-by: Petri Hintukainen <phintuka@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
scaling list is already transfered to raster scan during head parsing,
so no need to transfer it again.
And after this fix, FATE test SLIST_A_Sony_4/SLIST_B_Sony_8/
SLIST_C_Sony_3/SLIST_D_Sony_9 will pass in i965/Skylake.
Signed-off-by: Wang, Yi A <yi.a.wamg@intel.com>
Signed-off-by: Jun Zhao <jun.zhao@intel.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
I moved this into the handle_video_sequence callback because that's
the earliest time you can make an accurate decision as to what the
format should be.
However, transcoding requires that the decision between using
the accelerated PIX_FMT_CUDA vs a normal pix format happen at init()
time. There is enough information available to make that decision
and things work out with the underlying format only being discovered
in the sequence callback.
This fixes segmentation faults due to stack-overflow caused by too deep
recursion.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
The nvidia 375.xx driver introduces support for P016 output surfaces,
for 10bit and 12bit HEVC content (it's also the first driver to support
hardware decoding of 12bit content).
The cuvid api, as far as I can tell, only declares one output format
that they appear to refer to as P016 in the driver strings. Of course,
10bit content in P016 is identical to P010, and it is useful for
compatibility purposes to declare the format to be P010 to work with
other components that only know how to consume P010 (and to avoid
triggering swscale conversions that are lossy when they shouldn't be).
For simplicity, this change does not maintain the previous ability
to output dithered NV12 for 10/12 bit input video - the user will need
to update their driver to decode such videos.
Currently, it forces IDR frames for both true and false.
Not entirely sure what the original idea behind the tri-state bool
option is.
Reviewed-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>