cosmetics: Fix spelling mistakes
Signed-off-by: Diego Biurrun <diego@biurrun.de>
This commit is contained in:
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5c31eaa999
commit
41ed7ab45f
361 changed files with 962 additions and 964 deletions
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@ -441,7 +441,7 @@ void avfilter_uninit(void);
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* is not registered.
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*
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* @param filter the filter to register
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* @return 0 if the registration was succesfull, a negative value
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* @return 0 if the registration was successful, a negative value
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* otherwise
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*/
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int avfilter_register(AVFilter *filter);
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@ -47,9 +47,9 @@ enum FieldType {
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typedef struct InterlaceContext {
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const AVClass *class;
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enum ScanMode scan; // top or bottom field first scanning
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int lowpass; // enable or disable low pass filterning
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int lowpass; // enable or disable low pass filtering
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AVFrame *cur, *next; // the two frames from which the new one is obtained
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int got_output; // signal an output frame is reday to request_frame()
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int got_output; // signal an output frame is ready to request_frame()
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void (*lowpass_line)(uint8_t *dstp, ptrdiff_t linesize, const uint8_t *srcp,
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const uint8_t *srcp_above, const uint8_t *srcp_below);
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} InterlaceContext;
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@ -44,7 +44,7 @@ typedef struct ThreadContext {
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pthread_t *workers;
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avfilter_action_func *func;
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/* per-execute perameters */
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/* per-execute parameters */
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AVFilterContext *ctx;
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void *arg;
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int *rets;
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@ -45,7 +45,7 @@ static const char *const var_names[] = {
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"INTERLACED", ///< tell if the current frame is interlaced
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"N", ///< frame / sample number (starting at zero)
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"PHI", ///< golden ratio
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"PI", ///< greek pi
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"PI", ///< Greek pi
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"PREV_INPTS", ///< previous input PTS
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"PREV_OUTPTS", ///< previous output PTS
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"PTS", ///< original pts in the file of the frame
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@ -26,9 +26,9 @@
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*
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* Apply a boxblur debanding algorithm (based on the gradfun2db
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* AviSynth filter by prunedtree).
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* Foreach pixel, if it's within threshold of the blurred value, make it closer.
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* So now we have a smoothed and higher bitdepth version of all the shallow
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* gradients, while leaving detailed areas untouched.
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* For each pixel, if it is within the threshold of the blurred value, make it
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* closer. So now we have a smoothed and higher bitdepth version of all the
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* shallow gradients, while leaving detailed areas untouched.
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* Dither it back to 8bit.
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*/
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@ -127,7 +127,7 @@ static int denoise_depth(HQDN3DContext *s,
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int w, int h, int sstride, int dstride,
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int16_t *spatial, int16_t *temporal, int depth)
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{
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// FIXME: For 16bit depth, frame_ant could be a pointer to the previous
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// FIXME: For 16-bit depth, frame_ant could be a pointer to the previous
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// filtered frame rather than a separate buffer.
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long x, y;
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uint16_t *frame_ant = *frame_ant_ptr;
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@ -75,7 +75,7 @@ static const char *eof_action_str[] = {
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typedef struct OverlayContext {
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const AVClass *class;
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int x, y; ///< position of overlayed picture
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int x, y; ///< position of overlaid picture
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int max_plane_step[4]; ///< steps per pixel for each plane
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int hsub, vsub; ///< chroma subsampling values
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@ -35,7 +35,7 @@
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static const char *const var_names[] = {
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"E", ///< Euler number
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"PHI", ///< golden ratio
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"PI", ///< greek pi
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"PI", ///< Greek pi
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"TB", ///< timebase
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@ -398,7 +398,7 @@ static int poll_frame(AVFilterLink *link)
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if (val <= 0)
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return val;
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//FIXME change API to not requre this red tape
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//FIXME change API to not require this red tape
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if (val == 1 && !yadif->next) {
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if ((ret = ff_request_frame(link->src->inputs[0])) < 0)
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return ret;
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