cosmetics: Fix spelling mistakes

Signed-off-by: Diego Biurrun <diego@biurrun.de>
This commit is contained in:
Vittorio Giovara 2016-04-27 13:45:23 -04:00 committed by Diego Biurrun
parent 5c31eaa999
commit 41ed7ab45f
361 changed files with 962 additions and 964 deletions

View file

@ -441,7 +441,7 @@ void avfilter_uninit(void);
* is not registered.
*
* @param filter the filter to register
* @return 0 if the registration was succesfull, a negative value
* @return 0 if the registration was successful, a negative value
* otherwise
*/
int avfilter_register(AVFilter *filter);

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@ -47,9 +47,9 @@ enum FieldType {
typedef struct InterlaceContext {
const AVClass *class;
enum ScanMode scan; // top or bottom field first scanning
int lowpass; // enable or disable low pass filterning
int lowpass; // enable or disable low pass filtering
AVFrame *cur, *next; // the two frames from which the new one is obtained
int got_output; // signal an output frame is reday to request_frame()
int got_output; // signal an output frame is ready to request_frame()
void (*lowpass_line)(uint8_t *dstp, ptrdiff_t linesize, const uint8_t *srcp,
const uint8_t *srcp_above, const uint8_t *srcp_below);
} InterlaceContext;

View file

@ -44,7 +44,7 @@ typedef struct ThreadContext {
pthread_t *workers;
avfilter_action_func *func;
/* per-execute perameters */
/* per-execute parameters */
AVFilterContext *ctx;
void *arg;
int *rets;

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@ -45,7 +45,7 @@ static const char *const var_names[] = {
"INTERLACED", ///< tell if the current frame is interlaced
"N", ///< frame / sample number (starting at zero)
"PHI", ///< golden ratio
"PI", ///< greek pi
"PI", ///< Greek pi
"PREV_INPTS", ///< previous input PTS
"PREV_OUTPTS", ///< previous output PTS
"PTS", ///< original pts in the file of the frame

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@ -26,9 +26,9 @@
*
* Apply a boxblur debanding algorithm (based on the gradfun2db
* AviSynth filter by prunedtree).
* Foreach pixel, if it's within threshold of the blurred value, make it closer.
* So now we have a smoothed and higher bitdepth version of all the shallow
* gradients, while leaving detailed areas untouched.
* For each pixel, if it is within the threshold of the blurred value, make it
* closer. So now we have a smoothed and higher bitdepth version of all the
* shallow gradients, while leaving detailed areas untouched.
* Dither it back to 8bit.
*/

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@ -127,7 +127,7 @@ static int denoise_depth(HQDN3DContext *s,
int w, int h, int sstride, int dstride,
int16_t *spatial, int16_t *temporal, int depth)
{
// FIXME: For 16bit depth, frame_ant could be a pointer to the previous
// FIXME: For 16-bit depth, frame_ant could be a pointer to the previous
// filtered frame rather than a separate buffer.
long x, y;
uint16_t *frame_ant = *frame_ant_ptr;

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@ -75,7 +75,7 @@ static const char *eof_action_str[] = {
typedef struct OverlayContext {
const AVClass *class;
int x, y; ///< position of overlayed picture
int x, y; ///< position of overlaid picture
int max_plane_step[4]; ///< steps per pixel for each plane
int hsub, vsub; ///< chroma subsampling values

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@ -35,7 +35,7 @@
static const char *const var_names[] = {
"E", ///< Euler number
"PHI", ///< golden ratio
"PI", ///< greek pi
"PI", ///< Greek pi
"TB", ///< timebase

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@ -398,7 +398,7 @@ static int poll_frame(AVFilterLink *link)
if (val <= 0)
return val;
//FIXME change API to not requre this red tape
//FIXME change API to not require this red tape
if (val == 1 && !yadif->next) {
if ((ret = ff_request_frame(link->src->inputs[0])) < 0)
return ret;