vc1: Always reset numref when parsing a new frame header.
Fixes an issue where the B-frame coding mode switches from interlaced
fields to interlaced frames, causing incorrect decisions in the motion
compensation code and resulting in visual artifacts.
CC: libav-stable@libav.org
Signed-off-by: Tim Walker <tdskywalker@gmail.com>
(cherry picked from commit dd2d0039b6)
Signed-off-by: Reinhard Tartler <siretart@tauware.de>
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parent
299c5dcfb0
commit
3cc8d9bc1f
1 changed files with 1 additions and 2 deletions
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@ -826,6 +826,7 @@ int ff_vc1_parse_frame_header_adv(VC1Context *v, GetBitContext* gb)
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int mbmodetab, imvtab, icbptab, twomvbptab, fourmvbptab; /* useful only for debugging */
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int scale, shift, i; /* for initializing LUT for intensity compensation */
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v->numref = 0;
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v->p_frame_skipped = 0;
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if (v->second_field) {
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v->s.pict_type = (v->fptype & 1) ? AV_PICTURE_TYPE_P : AV_PICTURE_TYPE_I;
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@ -992,8 +993,6 @@ int ff_vc1_parse_frame_header_adv(VC1Context *v, GetBitContext* gb)
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v->reffield = get_bits1(gb);
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v->ref_field_type[0] = v->reffield ^ !v->cur_field_type;
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}
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} else {
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v->numref = 0;
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}
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if (v->extended_mv)
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v->mvrange = get_unary(gb, 0, 3);
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