vulkan_shaderc/glslang: print full shaders on TRACE rather than VERBOSE
Way too spammy.
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7b0156201b
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2 changed files with 2 additions and 2 deletions
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@ -250,7 +250,7 @@ static int glslc_shader_compile(FFVulkanContext *s, FFVkSPIRVCompiler *ctx,
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ff_vk_shader_print(s, shd, AV_LOG_WARNING);
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av_log(s, AV_LOG_WARNING, "%s\n", messages);
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} else {
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ff_vk_shader_print(s, shd, AV_LOG_VERBOSE);
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ff_vk_shader_print(s, shd, AV_LOG_TRACE);
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}
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glslang_shader_delete(glslc_shader);
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@ -85,7 +85,7 @@ static int shdc_shader_compile(FFVulkanContext *s, FFVkSPIRVCompiler *ctx,
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if (ret != shaderc_compilation_status_success && !err)
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err = 1;
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loglevel = err ? AV_LOG_ERROR : warn ? AV_LOG_WARNING : AV_LOG_VERBOSE;
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loglevel = err ? AV_LOG_ERROR : warn ? AV_LOG_WARNING : AV_LOG_TRACE;
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ff_vk_shader_print(s, shd, loglevel);
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if (message && (err || warn))
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