avutil/vulkan: automatically enable shader device address usage bit
We require this internally when using descriptor buffers, so it makes sense to enable it internally, also.
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1 changed files with 10 additions and 0 deletions
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@ -989,6 +989,16 @@ int ff_vk_create_buf(FFVulkanContext *s, FFVkBuffer *buf, size_t size,
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int use_ded_mem;
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FFVulkanFunctions *vk = &s->vkfn;
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/* Buffer usage flags corresponding to buffer descriptor types */
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const VkBufferUsageFlags desc_usage =
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
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VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
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if ((s->extensions & FF_VK_EXT_DESCRIPTOR_BUFFER) && (usage & desc_usage))
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usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
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VkBufferCreateInfo buf_spawn = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = pNext,
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