diff --git a/README.md b/README.md new file mode 100644 index 0000000..a304c02 --- /dev/null +++ b/README.md @@ -0,0 +1,28 @@ +This is a fork, original mod can be found here: [**Click**](https://www.curseforge.com/minecraft/mc-mods/splashanimation) + +When i was developing my modpack I needed an intro in the beginning, so I found this mod. After some testing and messing around I couldn't get it to show more than ~180 frames, it would just fade out no matter what I tweaked. So, I came up with this thing, that fixes the thing, at the expense of another thing 0\_0. What changed? + +Pros: Animation time increased(tested up to 600 frames). + +Cons: Frame time can no longer be adjusted, the framerate is fixed + +SplashAnimation is a lightweight utility mod that lets you play a custom animation right at the start of the game, smoothly transitioning into the loading screen. + +Features: + +1. Displays an animation as the game begins to load + +2. Doesn’t impact loading speed — and can even make it feel faster by keeping users entertained + +3. Offers config options to fit your modpack + + +Usage : It's recommended to follow the tutorial to get started + +Add your animation frames as images: animation/000.png, animation/001.png, and so on, depending on how many frames you need + +Customize the behavior by editing config/splashanimation.cfg + +That’s it — launch the game and enjoy! + +The fork was originally designed for use with the [NewDawn](https://www.curseforge.com/minecraft/modpacks/nd-new-dawn) modpack.